using System;
using BruteForce.UserInterface.Abstracts;
using Microsoft.Xna.Framework;

namespace BruteForce.UserInterface.UIControls
{
    public class TextBox : AbstractUIControl
    {
        public TextBox(string name, Rectangle surroundingRectangle)
            : base(name, surroundingRectangle)
        {
        }

        public override void Update()
        {
            throw new NotImplementedException();
        }

        public override void Draw(GameTime gameTime)
        {
            throw new NotImplementedException();
        }
    }
}